Continuous Scrolling Ground

first post: MetroNinja wrote: I'm trying to find a way to make the ground in a WP7 Silverlight a...

latest post: incendy wrote: Does the ground need to be part of the physics simulation or is it ...

(disregard, not a problem)AddPhysicsBodyForCanvasWithBehaviors is clipped to rectangle

first post: incendy wrote: Having a problem with larger items where they are clipped when I a...

latest post: incendy wrote: andybeaulieu wrote: Is this using WP7? If so maybe it is an issue...

Drag and drop static element

first post: makikaki wrote: Hello, I am working on a project where i have to drag and drop STA...

latest post: incendy wrote: I am not sure the best way but you should be able to change the Sta...

Sticking to walls / Setting VelocityThreshold

first post: wolvo66 wrote: I have a problem that slow moving objects are not rebounding from ...

WP7 - Remove Object on Tap

first post: rmtuckerphx wrote: I have a stack of boxes (Rect in Canvas in UserControl) that I cre...

latest post: K2DaC wrote: Plus: Sometimes (depending on your Settings), you need to notify al...

(rough) Angry Birds clone using PhysicsHelper

first post: dt008 wrote: Hi there, just wanted to let you know that I created a tutorial on...

latest post: kanchirk wrote: Thank you. It is indeed interesting !!!

When creating a joint what is the purpose of the pivot object?

first post: kenargo wrote: I'm not sure I'm explaing my question well so but if you take the ...

Physics objects acting funky in WP7.1 apps

first post: qbm5 wrote: I am just putting this out there for a general statement and hope ...

latest post: andybeaulieu wrote: I'm traveling right now and don't have a code sample to post but......

Farseer Physics Helper is not installing properly

first post: coolguy4122122 wrote: I am trying to install Physics Helper on my laptop but it is not i...

WP7 opens and closes immediately

first post: kenargo wrote: I am doing the pinball walkthrough and I find that as soon as I ad...

latest post: kenargo wrote: I found a solution but cannot explain why it makes a difference... ...