When using PhysicsHelper the Physicscontroller seems to fail randomly

Mar 11, 2010 at 6:18 PM

When using Physicshelper on XP machines at a High School, the students were able to demonstrate that the "IsStatic" mode did not stop a PNG from falling.


(Although this is a real issue, I am using this to demonstrate the use of Codeplex and open source code,thank you for your hard work!)

Mar 11, 2010 at 6:31 PM
Edited Mar 11, 2010 at 6:31 PM

Glad to hear someone is getting educational use out of the controls!

One thing you can do is check the "IsDebugMode" checkbox on the PhysicsController Behavior. Then you will see the calculated outline for each PhysicsObject. Sometimes there are issues with determining the correct outline when you rotate the element in Blend. To work around this, place the element(s) into a Canvas, and then apply the PhysicsObjectBehavior to the Canvas. (note that you can right-click elements in Blend and select Group Into/Canvas).

Hope this helps!