PhysicsSprite rotation options

Aug 22, 2010 at 11:20 PM

How can I make the ship not rotate as a result of hitting static objects, like the walls/ground?

If I do that, how can I keep the rotation that I get from when it gets hit by enemy fire?

Any ideas?


Aug 23, 2010 at 10:59 AM

You could try giving the Boday a large MomentOfInertia value - float.MaxValue should do it.