CodePlexProject Hosting for Open Source Software
How can I make the ship not rotate as a result of hitting static objects, like the walls/ground?
If I do that, how can I keep the rotation that I get from when it gets hit by enemy fire?
You could try giving the Boday a large MomentOfInertia value - float.MaxValue should do it.
Are you sure you want to delete this post? You will not be able to recover it later.
Are you sure you want to delete this thread? You will not be able to recover it later.