I was going to make a patch for this, but i wasn't sure what format to put the change in. But I have keep making changes to the source i download to ensure that static physics objects are not enabled for mousepick. It seems silly having a static
object allowed to be pulled around when it cannot move.
So on line 831 of PhysicsControllerMain.cs in the helper i have done this:
-if (_pickedSprite != null)
+if (_pickedSprite != null && !_pickedSprite.BodyObject.IsStatic)
Feel free to add it...or not ;)
Thanks again for the helper, its great.