I'm building a platform leveler game and as part of this when my character moves it animates a moving motion (i.e. walking).
This is typically achieved in silverlight by having a sprite image (e.g. http://www.fragile-minds.com/crashnbass/fs-sprites/commanderkeen4_items_and_enemies.gif) and using a clip to select a subset of the image (typically the initial pose of a character)
and then the clips left property is manipulated to give the effect of animation.
Currently i'm having a problem where the clip is respected at design time and initially when shown on the screen, but when the object is added to the 'physics world' the clip is being disregarded and the whole image (including all the animation steps) is
added instead of just the clip that i'd expect.
Has anyone got this working? If so are there any examples of this? I can only find examples of primative shapes being used such as a circle, not an image.
FYI here's a sample clip. I can provide full code if it'd be helpful
Thanks in advance