Apr 29, 2011 at 9:42 PM
Edited May 1, 2011 at 12:06 AM
I am building a program and when ManipulationCompleted I am Destroying the object. The issue I have is when the bord is resting and then I click on a object the gravity does not work until
a collision happens. I have no clue how to fix this.
Maybe this will help someone.
I found the code to stop it from resting.
sprite = _physicsController.PhysicsObjects[item];