'World' parameter?

Apr 30, 2011 at 3:36 PM
Edited Apr 30, 2011 at 4:40 PM

Very simple question (hopefully!). If a Farseer method requires 'World' as the input parameter, what do I need to use? I tried looking through the PhysicsControllerMain object, but couldn't see any 'World' related items (except World <--> Screen conversion, but that returns a Vector2).

Edit - I tried using PhysicsControllerMain.Simulator with the cutting tool, but with no luck. Do I have to set the object to be breakable? If so, how would I do this?