I am trying to get the following article to use the 3.0 version of the engine.
I am doing this with extremely limited knowledge of the original game and of farseer and the physicshelper. if i get lucky, happy to share with everyone the new code. I think the article is an excellent one!
I am down to couple errors:
- Error 3 'FarseerPhysics.Dynamics.Body' does not contain a definition for
- 'ClearForce' and no extension method 'ClearForce' accepting a first argument of type 'FarseerPhysics.Dynamics.Body' could be found (are you missing a using directive or an assembly reference?)
- Error 2 No overload for '_physicsController_Collision' matches delegate 'Spritehand.FarseerHelper.PhysicsControllerMain.CollisionHandler'
_physicsController.Collision += new PhysicsControllerMain.CollisionHandler(_physicsController_Collision)
Any help would be appreciated.