To anyone else looking for something similar i found this on the farseer forums
I added and positioned the body in blend and set it to static. Then in code set these properties:
wheel.BodyObject.BodyType = BodyType.Kinematic;
wheel.BodyObject.AngularVelocity = 0.1f * Math.Pi;
wheel.BodyObject.SleepingAllowed = false;
Thanks for the heads up on the Motor, most of my problems are i know what i want to do i just don't know the terms to search for.