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I can't seem to find much info about animating a Sprite (physicsObject).
Let's say for instance, in my game I have created a userControl called ucPlayer. During the initialization of the game, ucPlayer gets added to the physics controller (in code). During game play, when the user hits the left or right
key, I want the ucPlayer to flip to the left or right or do some other interesting animations for other reasons... hands up/down, etc. In a perfect world, I'd like to be able to create Storyboards for each animation that could then be applied
to ucPlayer from code (fire the Storyboards as necessary)... but I believe Andy said in an earlier post that there may be no way (easy way) to do this.
Ideas? Any help would be appreciated.
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Coordinator
Aug 5, 2011 at 1:05 PM
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There used to be big limitations on what Storyboards were carried over to the physics controller. But in newer versions, most Storyboards should come over OK.
Place your PhysicsObjectBehavior on a Canvas inside your UserControl. Make sure your Storyboard is animating items inside the Canvas. And you should be OK.
A word of caution though - on WP7, Storyboard animations perform horribly!! I usually do little tricks like turn off Storyboards when I can, or use programmatic animations inside the timer loop instead of SB's.
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