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Hey, give it some examples, videos or tutorials how to use this behaviors?
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Better..
I added my Controller to Canvas. Added a picture and give him a physical objekt, now it falls down, how i want it. But, how can I say, fall down if something before happend?
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Coordinator
Jun 2, 2012 at 3:06 PM
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There are video tutorials and demos on the home page here -
http://physicshelper.codeplex.com/
Good luck!
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Thanks, I hope i will find something to get this what i want :)
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Hey again,
i watched some movies and saw a lot what helps me. But I havent seen, how I could start the animation first if button x was pressed. Is it possible?
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Jun 3, 2012 at 12:22 AM
Edited Jun 3, 2012 at 1:44 AM
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Hmm, what do I do wrong?
Sometimes it works (my objects are falling down), and most times not.
Example, i start my app, click on my ButtonX and my Object falls down. Restart my App, klick on ButtonX, nothing happend.
What I done:
1. Added physics controller in blend to my canvas
2. Added a image and give him physics object behavior
3. switched to visual studio, added following to my source
bool end = false;
PhysicsControllerMain _physicsController = new PhysicsControllerMain();
public Game()
{
_physicsController = LayoutRoot.GetValue(PhysicsControllerMain.PhysicsControllerProperty) as PhysicsControllerMain;
}
[some other source]
private void CheckGameState()
{
if (end == true)
{
_physicsController.Simulator.Gravity = new Microsoft.Xna.Framework.Vector2(0, 10);
}
}
Hope someone can help me soon. The object dosent move anytime I want. Its not the complete game with this helper, only the end should be. Maybe someone can spent some time for me. Andy, i wrote you a message with my facebook name, maybe this will end this
story faster as here. If you wish, I can sent my whole source to you.
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