I've got this code
playerBody = BodyFactory.CreateBody(world);
CircleShape playerShape = new CircleShape(ConvertUnits.ToSimUnits(playerTexture.Width / 2f), 5f);
Fixture playerFixture = playerBody.CreateFixture(playerShape);
playerBody.BodyType = BodyType.Dynamic;
playerBody.Position = ConvertUnits.ToSimUnits(new Vector2(viewport.Width / 2f, viewport.Height / 2f));
playerBody.Restitution = 0.8f;
taken from a tutorial and I'd really like to allow mouse picking on playerBody.
I know how to do it with XAML but I can't do it in C#!
I'm trying with
PhysicsControllerBehavior pcb = new PhysicsControllerBehavior();
pcb.MousePickEnabled = true;
but, of course, it won't even compile as the Attach method expects a DependencyObject.
How can I do it?