Sep 8, 2009 at 9:41 AM
Edited Sep 8, 2009 at 9:44 AM
Absolutely loving your work here, but I've ran into a problem...
I'm trying to make a behaviour that's effectively a particle emitter, but I can only use it to create rectangles. Unfortunately I kept failing and ended up trying to match the silverlight examples (Ragdoll example where you click the button to create more
In my project, I have a UserControl named Rock, containing a canvas with a path that looks like a rock (and the path has a physicsObjectBehavior attached.) The following code is in MainWindow.xaml.cs triggered by a timer.
var rock = new Rock();
LayoutRoot.Children.Add( rock );
rock.SetValue( Canvas.LeftProperty, Convert.ToDouble( random.Next(0, 600) ) );
rock.SetValue( Canvas.TopProperty, 0d );
I've found this works perfectly when you replace the Path with a Rectangle, however never works when using a Path. Specifically, the error occurs in BoundaryHelper.GetPointsForPath.
Error: "Could not determine the outline of UIElement sprite_2. Could not find a point within its boundaries."
Is this problem occuring due to something I'm missing, or is it due to the current version not handling path's inside user controls?