<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Physics Helper for Blend, Silverlight, WP7 and Farseer</title><link>http://physicshelper.codeplex.com/project/feeds/rss</link><description>The Physics Helper project contains several user controls which allow you to draw objects in Expression Blend 3, and have those objects translated directly into Physics objects using the Farseer Physics Engine. Version 3 has Behaviors for both Silverlight and WPF.</description><item><title>New Post: How to add PhysicsMagnetBehavior</title><link>http://physicshelper.codeplex.com/discussions/442730</link><description>&lt;div style="line-height: normal;"&gt;I'm new to the Helper Library and CANNOT figure out what seems like it should be so simple. How do I apply the Magnet behavior? What am I missing?&lt;br /&gt;
&lt;br /&gt;
Here's what I am working with:&lt;br /&gt;
&lt;pre&gt;&lt;code&gt;    &amp;lt;Canvas x:Name=&amp;quot;LayoutRoot&amp;quot; Background=&amp;quot;White&amp;quot;&amp;gt;
        &amp;lt;i:Interaction.Behaviors&amp;gt;
            &amp;lt;pb:PhysicsControllerBehavior MousePickEnabled=&amp;quot;True&amp;quot;/&amp;gt;
        &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;Rectangle x:Name=&amp;quot;floor&amp;quot; Fill=&amp;quot;Black&amp;quot; Height=&amp;quot;90&amp;quot; Canvas.Left=&amp;quot;-36&amp;quot; Stroke=&amp;quot;Black&amp;quot; Canvas.Top=&amp;quot;421&amp;quot; Width=&amp;quot;701&amp;quot;&amp;gt;
            &amp;lt;i:Interaction.Behaviors&amp;gt;
                &amp;lt;pb:PhysicsObjectBehavior IsStatic=&amp;quot;True&amp;quot;/&amp;gt;
            &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;/Rectangle&amp;gt;
        &amp;lt;Ellipse Fill=&amp;quot;#FF898989&amp;quot; Height=&amp;quot;54&amp;quot; Canvas.Left=&amp;quot;185&amp;quot; Stroke=&amp;quot;Black&amp;quot; Canvas.Top=&amp;quot;164&amp;quot; Width=&amp;quot;54&amp;quot;&amp;gt;
            &amp;lt;i:Interaction.Behaviors&amp;gt;
                &amp;lt;pb:PhysicsObjectBehavior RestitutionCoefficient=&amp;quot;0.5&amp;quot; Mass=&amp;quot;1&amp;quot;/&amp;gt;
            &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;/Ellipse&amp;gt;
        &amp;lt;Rectangle x:Name=&amp;quot;rectangle&amp;quot; Fill=&amp;quot;#FF898989&amp;quot; Height=&amp;quot;187&amp;quot; Canvas.Left=&amp;quot;279&amp;quot; Stroke=&amp;quot;Black&amp;quot; Canvas.Top=&amp;quot;218&amp;quot; Width=&amp;quot;75&amp;quot;&amp;gt;
            &amp;lt;i:Interaction.Behaviors&amp;gt;
                &amp;lt;pb:PhysicsMagnetBehavior MaxDistance=&amp;quot;500&amp;quot;/&amp;gt;
                &amp;lt;pb:PhysicsObjectBehavior Mass=&amp;quot;5&amp;quot;/&amp;gt;
            &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;/Rectangle&amp;gt;
    &amp;lt;/Canvas&amp;gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;</description><author>MattWilsonMD</author><pubDate>Mon, 06 May 2013 20:28:27 GMT</pubDate><guid isPermaLink="false">New Post: How to add PhysicsMagnetBehavior 20130506082827P</guid></item><item><title>New Post: Add behavior to a Body by code</title><link>http://physicshelper.codeplex.com/discussions/433533</link><description>&lt;div style="line-height: normal;"&gt;I've got this code &lt;br /&gt;
&lt;pre&gt;&lt;code&gt;            playerBody = BodyFactory.CreateBody(world);

            CircleShape playerShape = new CircleShape(ConvertUnits.ToSimUnits(playerTexture.Width / 2f), 5f);
            
            Fixture playerFixture = playerBody.CreateFixture(playerShape);
            playerBody.BodyType = BodyType.Dynamic;
            playerBody.Position = ConvertUnits.ToSimUnits(new Vector2(viewport.Width / 2f, viewport.Height / 2f));
            playerBody.Restitution = 0.8f;&lt;/code&gt;&lt;/pre&gt;

taken from a tutorial and I'd really like to allow mouse picking on playerBody.&lt;br /&gt;
&lt;br /&gt;
I know how to do it with XAML but I can't do it in C#!&lt;br /&gt;
&lt;br /&gt;
I'm trying with &lt;br /&gt;
&lt;pre&gt;&lt;code&gt;            PhysicsControllerBehavior pcb = new PhysicsControllerBehavior();
            pcb.MousePickEnabled = true;
            pcb.Attach(playerBody);&lt;/code&gt;&lt;/pre&gt;

but, of course, it won't even compile as the Attach method expects a DependencyObject.&lt;br /&gt;
&lt;br /&gt;
How can I do it?&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;/div&gt;</description><author>StepTNT</author><pubDate>Mon, 18 Feb 2013 13:24:16 GMT</pubDate><guid isPermaLink="false">New Post: Add behavior to a Body by code 20130218012416P</guid></item><item><title>New Post: Physics Helper and target WP8</title><link>http://physicshelper.codeplex.com/discussions/428070</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;The question is now answered here:&lt;br&gt;
&lt;a href="http://physicshelperxaml.codeplex.com/discussions/428729"&gt;http://physicshelperxaml.codeplex.com/discussions/428729&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Rune&lt;/p&gt;
&lt;/div&gt;</description><author>runesel</author><pubDate>Tue, 22 Jan 2013 09:20:28 GMT</pubDate><guid isPermaLink="false">New Post: Physics Helper and target WP8 20130122092028A</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;This forum is for the &amp;quot;original&amp;quot; Physics Helper for Silverlight and Blend, which uses Behaviors.&lt;/p&gt;
&lt;p&gt;Perhaps you are using the &amp;quot;newer&amp;quot; Physiscs Helper XAML project from here - &lt;a href="http://physicshelperxaml.codeplex.com/"&gt;
http://physicshelperxaml.codeplex.com/&lt;/a&gt;&amp;nbsp;??&lt;/p&gt;
&lt;p&gt;If so, then you want to use the Simulator on the PhysicsCanvas object.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Tue, 15 Jan 2013 16:11:59 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115041159P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Wait...&lt;/p&gt;
&lt;p&gt;Is this C# plus xaml?&lt;/p&gt;
&lt;p&gt;Which reference has PhysicsControllerMain?&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Tue, 15 Jan 2013 15:23:08 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115032308P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I try it now&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Tue, 15 Jan 2013 14:22:34 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115022234P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Please be sure to set the properties on the Simulator, not the behavior. Note the red text below, it is using the Simulator object on the physics controller.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;/p&gt;
&lt;p&gt;PhysicsControllerMain _physicsController = cnvGame.GetValue(PhysicsControllerMain.PhysicsControllerProperty) as PhysicsControllerMain;&lt;/p&gt;
&lt;p&gt;{...}&lt;/p&gt;
&lt;p&gt;Vector2 newVector = new Vector2();&lt;/p&gt;
&lt;p&gt;newVector.X = 0;&lt;br&gt;
newVector.Y = 10;&lt;/p&gt;
&lt;p&gt;_physicsController.&lt;span style="color:#ff0000"&gt;&lt;strong&gt;Simulator&lt;/strong&gt;&lt;/span&gt;.Gravity = newVector;&lt;/p&gt;
&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;font face="Consolas" size="2"&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Tue, 15 Jan 2013 14:15:06 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115021506P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have tried to set GravityHorizontal and GravityVertical both zero.&lt;/p&gt;
&lt;p&gt;But doesn't make any changes...&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Tue, 15 Jan 2013 13:59:54 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115015954P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello :)&lt;/p&gt;
&lt;p&gt;Please see this post,&amp;nbsp;which shows setting gravity at&amp;nbsp;runtime&amp;nbsp;- &lt;a href="http://physicshelper.codeplex.com/discussions/277222"&gt;
http://physicshelper.codeplex.com/discussions/277222&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Sat, 12 Jan 2013 23:06:36 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130112110636P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello? Helloo?&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Sat, 12 Jan 2013 04:50:04 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130112045004A</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I'm a student using physics helper for the first time. I've done a few things but now I'm having problems with gravity. I want to turn off gravity to create a block-out application.&lt;/p&gt;
&lt;p&gt;I've tried setting the HorizontalGravity and VerticalGravity of the physics canvas to zero, but a ball I&amp;nbsp; create within the canvas still behaves as if gravity is acting upon it.&lt;/p&gt;
&lt;p&gt;How can I turn off gravity within a physics canvas so that all objects within that canvas no longer act as if gravity as acting upon them?&lt;/p&gt;
&lt;p&gt;Thanks for your help.&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Wed, 09 Jan 2013 05:55:08 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130109055508A</guid></item><item><title>New Post: Physics Helper and target WP8</title><link>http://physicshelper.codeplex.com/discussions/428070</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Is it possible to use Physics Helper in VS 2012 (Express)&amp;nbsp;on a Win 8 PC and target WP8? I have some WP7 games (that use Physics Helper)&amp;nbsp;with performance issues on WP8 that I want to retarget to WP8 - and then test performance.&lt;/p&gt;
&lt;p&gt;Or is my best shot to use physicshelperxaml?&amp;nbsp;I do not see any WP8 sample in&amp;nbsp;physicshelperxaml...&lt;/p&gt;
&lt;p&gt;Would have testet this myself, but do not have the Win8/WP8 dev environment up and running yet :)&lt;/p&gt;
&lt;p&gt;Rune&lt;/p&gt;
&lt;/div&gt;</description><author>runesel</author><pubDate>Mon, 31 Dec 2012 02:41:30 GMT</pubDate><guid isPermaLink="false">New Post: Physics Helper and target WP8 20121231024130A</guid></item><item><title>New Post: Path to Body</title><link>http://physicshelper.codeplex.com/discussions/405564</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I'm trying to make a level editor where you can draw the objects.&amp;nbsp; It works fine if I draw an object where the 2 ends meet like a square or circle.&amp;nbsp; But if I draw just a line it doesn't create the physics object.&amp;nbsp; I've tried a lot of different
 ways but couldn't get it to work. Here is how I'm trying to do it.&amp;nbsp; Any help would be great.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;Path p = getPathFromStroke(stroke);
               
                CnvGame.Children.Add(p);
              
                BehaviorCollection bc1 = Interaction.GetBehaviors(p);
                PhysicsObjectBehavior b1 = &lt;span style="color:blue"&gt;new&lt;/span&gt; PhysicsObjectBehavior();
                b1.IsStatic = &lt;span style="color:blue"&gt;true&lt;/span&gt;;
                b1.FrictionCoefficient = .01;
                bc1.Add(b1);
                PhysicsObjectMain m1 = (PhysicsObjectMain)p.GetValue(PhysicsObjectMain.PhysicsObjectProperty);
                _physicsController.AddPhysicsBody(m1);
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;font face="Consolas" size="2" color="#2b91af"&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&amp;nbsp;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>conehead</author><pubDate>Tue, 04 Dec 2012 19:38:18 GMT</pubDate><guid isPermaLink="false">New Post: Path to Body 20121204073818P</guid></item><item><title>New Post: Jitter</title><link>http://physicshelper.codeplex.com/discussions/404977</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi Guys,&lt;/p&gt;
&lt;p&gt;I am an absolute beginner at this so perhaps my question may seem dumb but please bear with me.&lt;/p&gt;
&lt;p&gt;I am using Windows 8, VS2012 Express for Windows 8, Blend 5&lt;/p&gt;
&lt;p&gt;I have created a physics canvas&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsCanvas&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;RootAnimationCanvas&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;MousePickEnabled&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;True&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;DebugMode&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;False&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsCanvas&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Sprites&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PlanetObj&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;400&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;700&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;ShapeType&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Polygon&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Width&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;240&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Height&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;80&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;RestitutionCoefficient&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;Path&lt;/span&gt; &lt;span style="color:red"&gt;Data&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;M0.5,1.252 L398,0.5 L202,300.5 z&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Fill&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Red&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Stroke&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;#FF000000&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;UseLayoutRounding&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;False&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;/&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PivotPoint&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;388&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Width&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Height&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;656&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;ShapeType&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Ellipse&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;IsStatic&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;True&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;Ellipse&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Circle&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Height&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Width&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Fill&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Aqua&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;/&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;And also a Joint&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsJoint&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Point&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;388&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;656&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;BodyOne&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PivotPoint&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;BodyTwo&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PlanetObj&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;CollisionGroup&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;1&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;/&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;All these elements are inside the canvas&lt;/p&gt;
&lt;p&gt;But now the issue I have is that when the object comes to near slowing down it starts to jitter and and vibrate.&lt;/p&gt;
&lt;p&gt;I have also set the root canvas gravity to zero&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;RootAnimationCanvas.Simulator.Gravity.Y = 0;&lt;/pre&gt;
&lt;pre&gt;RootAnimationCanvas.Simulator.Gravity.X = 0;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;Just in case I also set the forces to clear.&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;RootAnimationCanvas.Simulator.ClearForces();&lt;/pre&gt;
&lt;pre&gt;&lt;br&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;Please help guys =)&lt;/p&gt;
&lt;/div&gt;</description><author>RonakDave</author><pubDate>Thu, 29 Nov 2012 08:00:08 GMT</pubDate><guid isPermaLink="false">New Post: Jitter 20121129080008A</guid></item><item><title>New Post: Cannot create an instance of physicscanvas</title><link>http://physicshelper.codeplex.com/discussions/401550</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;It looks like you are using the newer (Windows 8, WP) version of Physics Helper XAML from here -
&lt;a href="http://physicshelperxaml.codeplex.com/"&gt;http://physicshelperxaml.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This forum is for the original Physics Helper which uses Behaviors.&lt;/p&gt;
&lt;p&gt;At any rate, you should make sure that you have an xmlns at the top of the xaml, like this:&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;xmlns&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;ph&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;=&amp;quot;using:Spritehand.FarseerHelper&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Thu, 01 Nov 2012 21:18:49 GMT</pubDate><guid isPermaLink="false">New Post: Cannot create an instance of physicscanvas 20121101091849P</guid></item><item><title>New Post: Cannot create an instance of physicscanvas</title><link>http://physicshelper.codeplex.com/discussions/401550</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div id="_mcePaste" style="overflow:hidden; height:1px; left:-10000px; top:0px; width:1px"&gt;
&amp;#65279;&lt;/div&gt;
&lt;p&gt;I have just started with physics helper and I followed the steps as per mentions in the documentation.&lt;/p&gt;
&lt;p&gt;I added the following in xaml&lt;/p&gt;
&lt;p&gt;&amp;quot;&lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;Canvas&lt;/span&gt; &lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;cnvGameOuter&amp;quot;&lt;/span&gt;&amp;nbsp;
&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;ph:PhysicsCanvas&lt;/span&gt; &lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;cnvGame&amp;quot;&lt;/span&gt;
&lt;span&gt;Background&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;Blue&amp;quot;&lt;/span&gt;&amp;nbsp; &lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;1366&amp;quot;&lt;/span&gt;
&lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;768&amp;quot;&lt;/span&gt; &lt;span&gt;MousePickEnabled&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;true&amp;quot;&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;ph:PhysicsSprite&lt;/span&gt;
&lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;block&amp;quot;&lt;/span&gt; &lt;span&gt;Canvas.Left&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;200&amp;quot;&lt;/span&gt;
&lt;span&gt;Canvas.Top&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;0&amp;quot;&lt;/span&gt;&amp;nbsp; &lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt;
&lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt; &lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;Rectangle&lt;/span&gt;
&lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt; &lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt;
&lt;span&gt;Fill&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;Red&amp;quot;&lt;/span&gt; &lt;span&gt;/&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;ph:PhysicsSprite&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;ph:PhysicsSprite&lt;/span&gt;
&lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;ground&amp;quot;&lt;/span&gt; &lt;span&gt;Background&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;DarkGreen&amp;quot;&lt;/span&gt;&amp;nbsp;
&lt;span&gt;Canvas.Left&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;0&amp;quot;&lt;/span&gt; &lt;span&gt;Canvas.Top&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;648&amp;quot;&lt;/span&gt;&amp;nbsp;
&lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;1366&amp;quot;&lt;/span&gt; &lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;120&amp;quot;&lt;/span&gt;
&lt;span&gt;IsStatic&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;True&amp;quot;&lt;/span&gt; &lt;span&gt;/&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;ph:PhysicsCanvas&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;Canvas&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;its giving me an error as cannot create an instance on PhysicsCanvas. What is the solution for it??&lt;/p&gt;
&lt;/div&gt;</description><author>snehasawant</author><pubDate>Thu, 01 Nov 2012 13:38:22 GMT</pubDate><guid isPermaLink="false">New Post: Cannot create an instance of physicscanvas 20121101013822P</guid></item><item><title>Source code checked in, #81799</title><link>http://physicshelper.codeplex.com/SourceControl/changeset/changes/81799</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:57:23 GMT</pubDate><guid isPermaLink="false">Source code checked in, #81799 20121001095723P</guid></item><item><title>Source code checked in, #81798</title><link>http://physicshelper.codeplex.com/SourceControl/changeset/changes/81798</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:51:05 GMT</pubDate><guid isPermaLink="false">Source code checked in, #81798 20121001095105P</guid></item><item><title>New Post: Objects passing through one another at high velocity</title><link>http://physicshelper.codeplex.com/discussions/259337</link><description>&lt;div style="line-height: normal;"&gt;&lt;blockquote style="padding-bottom: 0px; font-style: italic; margin: 0.25em 1em 0px; padding-left: 0.25em; padding-right: 0.25em; padding-top: 0px; border: #ccc 0.1em solid;"&gt;&lt;strong&gt;nkast wrote:&lt;/strong&gt;&lt;br /&gt;
&lt;blockquote style="padding-bottom: 0px; font-style: italic; margin: 0.25em 1em 0px; padding-left: 0.25em; padding-right: 0.25em; padding-top: 0px; border: #ccc 0.1em solid;"&gt;&lt;strong&gt;conehead wrote:&lt;/strong&gt;&lt;br /&gt;
&lt;p&gt;I'm having same issue.&amp;nbsp; The oncollision event is firing it just isnt bouncing off the wall.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;@&lt;strong&gt;conehead&lt;br /&gt;&lt;/strong&gt;What you are describing is&amp;nbsp;entiry another problem and completly unrelated to high velocities. My quess is that you are telling farseer to ignore the collision inside the onCollision handler.&lt;br /&gt;Please start a new thread and provide a sample&amp;nbsp;project of how you hook the onCollision event.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I don't know much about Physicshelper &amp;amp; SL, since i work directly on farseer&amp;nbsp;in XNA.&amp;nbsp;All I can tell you&amp;nbsp;is that in farseer the onCollision handler returns a boolean, if your handler returns false then this tells farseer to ignore the collision.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;&amp;nbsp;&lt;br /&gt;&lt;/strong&gt;In order to not confuse others, let me sum&amp;nbsp;that the problem described by&amp;nbsp;@Spruce can be solved by:&lt;/p&gt;
&lt;p&gt;A) enabling the Continues Collision Detection (CCD)&lt;/p&gt;
&lt;div style="background-color: white; color: black;"&gt;
&lt;pre&gt; Settings.ContinuousPhysics = &lt;span style="color: blue;"&gt;true&lt;/span&gt;;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;B) set IsBullet to every element&amp;nbsp;with high velocities&lt;/p&gt;
&lt;div style="background-color: white; color: black;"&gt;
&lt;pre&gt;&amp;lt;pb:PhysicsObjectBehavior IsBullet=&lt;span style="color: #a31515;"&gt;"True"&lt;/span&gt;/&amp;gt;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;CCD will&amp;nbsp;have an impact on performance, so you shouldn't use it&amp;nbsp;if you&amp;nbsp; don't need it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;br /&gt;This seem to help.&amp;nbsp; It appears(before adding continuous physices)&amp;nbsp;that when the collision&amp;nbsp;fired it was already on the other side of my wall.&lt;/p&gt;&lt;/div&gt;</description><author>conehead</author><pubDate>Wed, 19 Sep 2012 13:02:39 GMT</pubDate><guid isPermaLink="false">New Post: Objects passing through one another at high velocity 20120919010239P</guid></item><item><title>New Post: Objects passing through one another at high velocity</title><link>http://physicshelper.codeplex.com/discussions/259337</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;For the oncollision event and no bouncing, try setting DebugMode="true" on the PhysicsController. This will show your object's boundaries (it's possible that one of the boundaries is not what you want/expect.&lt;/p&gt;&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Wed, 19 Sep 2012 11:39:40 GMT</pubDate><guid isPermaLink="false">New Post: Objects passing through one another at high velocity 20120919113940A</guid></item></channel></rss>