<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>PhysicsHelper Discussions Rss Feed</title><link>http://www.codeplex.com/PhysicsHelper/Thread/List.aspx</link><description>PhysicsHelper Discussions Rss Description</description><item><title>New Post: How to add PhysicsMagnetBehavior</title><link>http://physicshelper.codeplex.com/discussions/442730</link><description>&lt;div style="line-height: normal;"&gt;I'm new to the Helper Library and CANNOT figure out what seems like it should be so simple. How do I apply the Magnet behavior? What am I missing?&lt;br /&gt;
&lt;br /&gt;
Here's what I am working with:&lt;br /&gt;
&lt;pre&gt;&lt;code&gt;    &amp;lt;Canvas x:Name=&amp;quot;LayoutRoot&amp;quot; Background=&amp;quot;White&amp;quot;&amp;gt;
        &amp;lt;i:Interaction.Behaviors&amp;gt;
            &amp;lt;pb:PhysicsControllerBehavior MousePickEnabled=&amp;quot;True&amp;quot;/&amp;gt;
        &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;Rectangle x:Name=&amp;quot;floor&amp;quot; Fill=&amp;quot;Black&amp;quot; Height=&amp;quot;90&amp;quot; Canvas.Left=&amp;quot;-36&amp;quot; Stroke=&amp;quot;Black&amp;quot; Canvas.Top=&amp;quot;421&amp;quot; Width=&amp;quot;701&amp;quot;&amp;gt;
            &amp;lt;i:Interaction.Behaviors&amp;gt;
                &amp;lt;pb:PhysicsObjectBehavior IsStatic=&amp;quot;True&amp;quot;/&amp;gt;
            &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;/Rectangle&amp;gt;
        &amp;lt;Ellipse Fill=&amp;quot;#FF898989&amp;quot; Height=&amp;quot;54&amp;quot; Canvas.Left=&amp;quot;185&amp;quot; Stroke=&amp;quot;Black&amp;quot; Canvas.Top=&amp;quot;164&amp;quot; Width=&amp;quot;54&amp;quot;&amp;gt;
            &amp;lt;i:Interaction.Behaviors&amp;gt;
                &amp;lt;pb:PhysicsObjectBehavior RestitutionCoefficient=&amp;quot;0.5&amp;quot; Mass=&amp;quot;1&amp;quot;/&amp;gt;
            &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;/Ellipse&amp;gt;
        &amp;lt;Rectangle x:Name=&amp;quot;rectangle&amp;quot; Fill=&amp;quot;#FF898989&amp;quot; Height=&amp;quot;187&amp;quot; Canvas.Left=&amp;quot;279&amp;quot; Stroke=&amp;quot;Black&amp;quot; Canvas.Top=&amp;quot;218&amp;quot; Width=&amp;quot;75&amp;quot;&amp;gt;
            &amp;lt;i:Interaction.Behaviors&amp;gt;
                &amp;lt;pb:PhysicsMagnetBehavior MaxDistance=&amp;quot;500&amp;quot;/&amp;gt;
                &amp;lt;pb:PhysicsObjectBehavior Mass=&amp;quot;5&amp;quot;/&amp;gt;
            &amp;lt;/i:Interaction.Behaviors&amp;gt;
        &amp;lt;/Rectangle&amp;gt;
    &amp;lt;/Canvas&amp;gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;</description><author>MattWilsonMD</author><pubDate>Mon, 06 May 2013 20:28:27 GMT</pubDate><guid isPermaLink="false">New Post: How to add PhysicsMagnetBehavior 20130506082827P</guid></item><item><title>New Post: Add behavior to a Body by code</title><link>http://physicshelper.codeplex.com/discussions/433533</link><description>&lt;div style="line-height: normal;"&gt;I've got this code &lt;br /&gt;
&lt;pre&gt;&lt;code&gt;            playerBody = BodyFactory.CreateBody(world);

            CircleShape playerShape = new CircleShape(ConvertUnits.ToSimUnits(playerTexture.Width / 2f), 5f);
            
            Fixture playerFixture = playerBody.CreateFixture(playerShape);
            playerBody.BodyType = BodyType.Dynamic;
            playerBody.Position = ConvertUnits.ToSimUnits(new Vector2(viewport.Width / 2f, viewport.Height / 2f));
            playerBody.Restitution = 0.8f;&lt;/code&gt;&lt;/pre&gt;

taken from a tutorial and I'd really like to allow mouse picking on playerBody.&lt;br /&gt;
&lt;br /&gt;
I know how to do it with XAML but I can't do it in C#!&lt;br /&gt;
&lt;br /&gt;
I'm trying with &lt;br /&gt;
&lt;pre&gt;&lt;code&gt;            PhysicsControllerBehavior pcb = new PhysicsControllerBehavior();
            pcb.MousePickEnabled = true;
            pcb.Attach(playerBody);&lt;/code&gt;&lt;/pre&gt;

but, of course, it won't even compile as the Attach method expects a DependencyObject.&lt;br /&gt;
&lt;br /&gt;
How can I do it?&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;/div&gt;</description><author>StepTNT</author><pubDate>Mon, 18 Feb 2013 13:24:16 GMT</pubDate><guid isPermaLink="false">New Post: Add behavior to a Body by code 20130218012416P</guid></item><item><title>New Post: Physics Helper and target WP8</title><link>http://physicshelper.codeplex.com/discussions/428070</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;The question is now answered here:&lt;br&gt;
&lt;a href="http://physicshelperxaml.codeplex.com/discussions/428729"&gt;http://physicshelperxaml.codeplex.com/discussions/428729&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Rune&lt;/p&gt;
&lt;/div&gt;</description><author>runesel</author><pubDate>Tue, 22 Jan 2013 09:20:28 GMT</pubDate><guid isPermaLink="false">New Post: Physics Helper and target WP8 20130122092028A</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;This forum is for the &amp;quot;original&amp;quot; Physics Helper for Silverlight and Blend, which uses Behaviors.&lt;/p&gt;
&lt;p&gt;Perhaps you are using the &amp;quot;newer&amp;quot; Physiscs Helper XAML project from here - &lt;a href="http://physicshelperxaml.codeplex.com/"&gt;
http://physicshelperxaml.codeplex.com/&lt;/a&gt;&amp;nbsp;??&lt;/p&gt;
&lt;p&gt;If so, then you want to use the Simulator on the PhysicsCanvas object.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Tue, 15 Jan 2013 16:11:59 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115041159P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Wait...&lt;/p&gt;
&lt;p&gt;Is this C# plus xaml?&lt;/p&gt;
&lt;p&gt;Which reference has PhysicsControllerMain?&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Tue, 15 Jan 2013 15:23:08 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115032308P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I try it now&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Tue, 15 Jan 2013 14:22:34 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115022234P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Please be sure to set the properties on the Simulator, not the behavior. Note the red text below, it is using the Simulator object on the physics controller.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;/p&gt;
&lt;p&gt;PhysicsControllerMain _physicsController = cnvGame.GetValue(PhysicsControllerMain.PhysicsControllerProperty) as PhysicsControllerMain;&lt;/p&gt;
&lt;p&gt;{...}&lt;/p&gt;
&lt;p&gt;Vector2 newVector = new Vector2();&lt;/p&gt;
&lt;p&gt;newVector.X = 0;&lt;br&gt;
newVector.Y = 10;&lt;/p&gt;
&lt;p&gt;_physicsController.&lt;span style="color:#ff0000"&gt;&lt;strong&gt;Simulator&lt;/strong&gt;&lt;/span&gt;.Gravity = newVector;&lt;/p&gt;
&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&lt;font face="Consolas" size="2"&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Consolas; font-size:x-small"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Tue, 15 Jan 2013 14:15:06 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115021506P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have tried to set GravityHorizontal and GravityVertical both zero.&lt;/p&gt;
&lt;p&gt;But doesn't make any changes...&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Tue, 15 Jan 2013 13:59:54 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130115015954P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello :)&lt;/p&gt;
&lt;p&gt;Please see this post,&amp;nbsp;which shows setting gravity at&amp;nbsp;runtime&amp;nbsp;- &lt;a href="http://physicshelper.codeplex.com/discussions/277222"&gt;
http://physicshelper.codeplex.com/discussions/277222&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Sat, 12 Jan 2013 23:06:36 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130112110636P</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello? Helloo?&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Sat, 12 Jan 2013 04:50:04 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130112045004A</guid></item><item><title>New Post: Question about Gravity</title><link>http://physicshelper.codeplex.com/discussions/428958</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I'm a student using physics helper for the first time. I've done a few things but now I'm having problems with gravity. I want to turn off gravity to create a block-out application.&lt;/p&gt;
&lt;p&gt;I've tried setting the HorizontalGravity and VerticalGravity of the physics canvas to zero, but a ball I&amp;nbsp; create within the canvas still behaves as if gravity is acting upon it.&lt;/p&gt;
&lt;p&gt;How can I turn off gravity within a physics canvas so that all objects within that canvas no longer act as if gravity as acting upon them?&lt;/p&gt;
&lt;p&gt;Thanks for your help.&lt;/p&gt;
&lt;/div&gt;</description><author>Jundai</author><pubDate>Wed, 09 Jan 2013 05:55:08 GMT</pubDate><guid isPermaLink="false">New Post: Question about Gravity 20130109055508A</guid></item><item><title>New Post: Physics Helper and target WP8</title><link>http://physicshelper.codeplex.com/discussions/428070</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Is it possible to use Physics Helper in VS 2012 (Express)&amp;nbsp;on a Win 8 PC and target WP8? I have some WP7 games (that use Physics Helper)&amp;nbsp;with performance issues on WP8 that I want to retarget to WP8 - and then test performance.&lt;/p&gt;
&lt;p&gt;Or is my best shot to use physicshelperxaml?&amp;nbsp;I do not see any WP8 sample in&amp;nbsp;physicshelperxaml...&lt;/p&gt;
&lt;p&gt;Would have testet this myself, but do not have the Win8/WP8 dev environment up and running yet :)&lt;/p&gt;
&lt;p&gt;Rune&lt;/p&gt;
&lt;/div&gt;</description><author>runesel</author><pubDate>Mon, 31 Dec 2012 02:41:30 GMT</pubDate><guid isPermaLink="false">New Post: Physics Helper and target WP8 20121231024130A</guid></item><item><title>New Post: Path to Body</title><link>http://physicshelper.codeplex.com/discussions/405564</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I'm trying to make a level editor where you can draw the objects.&amp;nbsp; It works fine if I draw an object where the 2 ends meet like a square or circle.&amp;nbsp; But if I draw just a line it doesn't create the physics object.&amp;nbsp; I've tried a lot of different
 ways but couldn't get it to work. Here is how I'm trying to do it.&amp;nbsp; Any help would be great.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;Path p = getPathFromStroke(stroke);
               
                CnvGame.Children.Add(p);
              
                BehaviorCollection bc1 = Interaction.GetBehaviors(p);
                PhysicsObjectBehavior b1 = &lt;span style="color:blue"&gt;new&lt;/span&gt; PhysicsObjectBehavior();
                b1.IsStatic = &lt;span style="color:blue"&gt;true&lt;/span&gt;;
                b1.FrictionCoefficient = .01;
                bc1.Add(b1);
                PhysicsObjectMain m1 = (PhysicsObjectMain)p.GetValue(PhysicsObjectMain.PhysicsObjectProperty);
                _physicsController.AddPhysicsBody(m1);
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#2b91af"&gt;&lt;font face="Consolas" size="2" color="#2b91af"&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&amp;nbsp;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>conehead</author><pubDate>Tue, 04 Dec 2012 19:38:18 GMT</pubDate><guid isPermaLink="false">New Post: Path to Body 20121204073818P</guid></item><item><title>New Post: Jitter</title><link>http://physicshelper.codeplex.com/discussions/404977</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi Guys,&lt;/p&gt;
&lt;p&gt;I am an absolute beginner at this so perhaps my question may seem dumb but please bear with me.&lt;/p&gt;
&lt;p&gt;I am using Windows 8, VS2012 Express for Windows 8, Blend 5&lt;/p&gt;
&lt;p&gt;I have created a physics canvas&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsCanvas&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;RootAnimationCanvas&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;MousePickEnabled&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;True&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;DebugMode&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;False&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsCanvas&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Sprites&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PlanetObj&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;400&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;700&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;ShapeType&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Polygon&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Width&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;240&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Height&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;80&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;RestitutionCoefficient&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;Path&lt;/span&gt; &lt;span style="color:red"&gt;Data&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;M0.5,1.252 L398,0.5 L202,300.5 z&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Fill&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Red&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Stroke&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;#FF000000&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;UseLayoutRounding&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;False&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;/&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PivotPoint&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;388&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Width&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Height&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;656&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;ShapeType&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Ellipse&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;IsStatic&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;True&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;Ellipse&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Circle&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Height&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Width&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;10&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;0&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Fill&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Aqua&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;/&amp;gt;&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;lt;/&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsSprite&lt;/span&gt;&lt;span style="color:blue"&gt;&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;And also a Joint&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;&amp;lt;&lt;/span&gt;&lt;span style="color:#a31515"&gt;ph&lt;/span&gt;&lt;span style="color:blue"&gt;:&lt;/span&gt;&lt;span style="color:#a31515"&gt;PhysicsJoint&lt;/span&gt; &lt;span style="color:red"&gt;x:Name&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;Point&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Top&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;388&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;Canvas.Left&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;656&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;BodyOne&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PivotPoint&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;BodyTwo&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;PlanetObj&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt; &lt;span style="color:red"&gt;CollisionGroup&lt;/span&gt;&lt;span style="color:blue"&gt;=&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;1&lt;/span&gt;&lt;span style="color:black"&gt;&amp;quot;&lt;/span&gt;&lt;span style="color:blue"&gt;/&amp;gt;&lt;/span&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;All these elements are inside the canvas&lt;/p&gt;
&lt;p&gt;But now the issue I have is that when the object comes to near slowing down it starts to jitter and and vibrate.&lt;/p&gt;
&lt;p&gt;I have also set the root canvas gravity to zero&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;RootAnimationCanvas.Simulator.Gravity.Y = 0;&lt;/pre&gt;
&lt;pre&gt;RootAnimationCanvas.Simulator.Gravity.X = 0;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;Just in case I also set the forces to clear.&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;RootAnimationCanvas.Simulator.ClearForces();&lt;/pre&gt;
&lt;pre&gt;&lt;br&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;Please help guys =)&lt;/p&gt;
&lt;/div&gt;</description><author>RonakDave</author><pubDate>Thu, 29 Nov 2012 08:00:08 GMT</pubDate><guid isPermaLink="false">New Post: Jitter 20121129080008A</guid></item><item><title>New Post: Cannot create an instance of physicscanvas</title><link>http://physicshelper.codeplex.com/discussions/401550</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;It looks like you are using the newer (Windows 8, WP) version of Physics Helper XAML from here -
&lt;a href="http://physicshelperxaml.codeplex.com/"&gt;http://physicshelperxaml.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This forum is for the original Physics Helper which uses Behaviors.&lt;/p&gt;
&lt;p&gt;At any rate, you should make sure that you have an xmlns at the top of the xaml, like this:&lt;span style="font-size:x-small; font-family:Consolas"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;xmlns&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#ff0000"&gt;ph&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;&lt;span style="font-size:x-small; font-family:Consolas; color:#0000ff"&gt;=&amp;quot;using:Spritehand.FarseerHelper&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Thu, 01 Nov 2012 21:18:49 GMT</pubDate><guid isPermaLink="false">New Post: Cannot create an instance of physicscanvas 20121101091849P</guid></item><item><title>New Post: Cannot create an instance of physicscanvas</title><link>http://physicshelper.codeplex.com/discussions/401550</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div id="_mcePaste" style="overflow:hidden; height:1px; left:-10000px; top:0px; width:1px"&gt;
&amp;#65279;&lt;/div&gt;
&lt;p&gt;I have just started with physics helper and I followed the steps as per mentions in the documentation.&lt;/p&gt;
&lt;p&gt;I added the following in xaml&lt;/p&gt;
&lt;p&gt;&amp;quot;&lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;Canvas&lt;/span&gt; &lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;cnvGameOuter&amp;quot;&lt;/span&gt;&amp;nbsp;
&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;ph:PhysicsCanvas&lt;/span&gt; &lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;cnvGame&amp;quot;&lt;/span&gt;
&lt;span&gt;Background&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;Blue&amp;quot;&lt;/span&gt;&amp;nbsp; &lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;1366&amp;quot;&lt;/span&gt;
&lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;768&amp;quot;&lt;/span&gt; &lt;span&gt;MousePickEnabled&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;true&amp;quot;&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;ph:PhysicsSprite&lt;/span&gt;
&lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;block&amp;quot;&lt;/span&gt; &lt;span&gt;Canvas.Left&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;200&amp;quot;&lt;/span&gt;
&lt;span&gt;Canvas.Top&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;0&amp;quot;&lt;/span&gt;&amp;nbsp; &lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt;
&lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt; &lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;Rectangle&lt;/span&gt;
&lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt; &lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;100&amp;quot;&lt;/span&gt;
&lt;span&gt;Fill&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;Red&amp;quot;&lt;/span&gt; &lt;span&gt;/&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;ph:PhysicsSprite&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;ph:PhysicsSprite&lt;/span&gt;
&lt;span&gt;x:Name&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;ground&amp;quot;&lt;/span&gt; &lt;span&gt;Background&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;DarkGreen&amp;quot;&lt;/span&gt;&amp;nbsp;
&lt;span&gt;Canvas.Left&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;0&amp;quot;&lt;/span&gt; &lt;span&gt;Canvas.Top&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;648&amp;quot;&lt;/span&gt;&amp;nbsp;
&lt;span&gt;Width&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;1366&amp;quot;&lt;/span&gt; &lt;span&gt;Height&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;120&amp;quot;&lt;/span&gt;
&lt;span&gt;IsStatic&lt;/span&gt;&lt;span&gt;=&amp;quot;&lt;/span&gt;&lt;span&gt;True&amp;quot;&lt;/span&gt; &lt;span&gt;/&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;ph:PhysicsCanvas&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;span&gt;&amp;lt;&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;Canvas&lt;/span&gt;&lt;span&gt;&amp;gt;&lt;/span&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;its giving me an error as cannot create an instance on PhysicsCanvas. What is the solution for it??&lt;/p&gt;
&lt;/div&gt;</description><author>snehasawant</author><pubDate>Thu, 01 Nov 2012 13:38:22 GMT</pubDate><guid isPermaLink="false">New Post: Cannot create an instance of physicscanvas 20121101013822P</guid></item><item><title>New Post: Objects passing through one another at high velocity</title><link>http://physicshelper.codeplex.com/discussions/259337</link><description>&lt;div style="line-height: normal;"&gt;&lt;blockquote style="padding-bottom: 0px; font-style: italic; margin: 0.25em 1em 0px; padding-left: 0.25em; padding-right: 0.25em; padding-top: 0px; border: #ccc 0.1em solid;"&gt;&lt;strong&gt;nkast wrote:&lt;/strong&gt;&lt;br /&gt;
&lt;blockquote style="padding-bottom: 0px; font-style: italic; margin: 0.25em 1em 0px; padding-left: 0.25em; padding-right: 0.25em; padding-top: 0px; border: #ccc 0.1em solid;"&gt;&lt;strong&gt;conehead wrote:&lt;/strong&gt;&lt;br /&gt;
&lt;p&gt;I'm having same issue.&amp;nbsp; The oncollision event is firing it just isnt bouncing off the wall.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;@&lt;strong&gt;conehead&lt;br /&gt;&lt;/strong&gt;What you are describing is&amp;nbsp;entiry another problem and completly unrelated to high velocities. My quess is that you are telling farseer to ignore the collision inside the onCollision handler.&lt;br /&gt;Please start a new thread and provide a sample&amp;nbsp;project of how you hook the onCollision event.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I don't know much about Physicshelper &amp;amp; SL, since i work directly on farseer&amp;nbsp;in XNA.&amp;nbsp;All I can tell you&amp;nbsp;is that in farseer the onCollision handler returns a boolean, if your handler returns false then this tells farseer to ignore the collision.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;&amp;nbsp;&lt;br /&gt;&lt;/strong&gt;In order to not confuse others, let me sum&amp;nbsp;that the problem described by&amp;nbsp;@Spruce can be solved by:&lt;/p&gt;
&lt;p&gt;A) enabling the Continues Collision Detection (CCD)&lt;/p&gt;
&lt;div style="background-color: white; color: black;"&gt;
&lt;pre&gt; Settings.ContinuousPhysics = &lt;span style="color: blue;"&gt;true&lt;/span&gt;;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;B) set IsBullet to every element&amp;nbsp;with high velocities&lt;/p&gt;
&lt;div style="background-color: white; color: black;"&gt;
&lt;pre&gt;&amp;lt;pb:PhysicsObjectBehavior IsBullet=&lt;span style="color: #a31515;"&gt;"True"&lt;/span&gt;/&amp;gt;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;CCD will&amp;nbsp;have an impact on performance, so you shouldn't use it&amp;nbsp;if you&amp;nbsp; don't need it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;br /&gt;This seem to help.&amp;nbsp; It appears(before adding continuous physices)&amp;nbsp;that when the collision&amp;nbsp;fired it was already on the other side of my wall.&lt;/p&gt;&lt;/div&gt;</description><author>conehead</author><pubDate>Wed, 19 Sep 2012 13:02:39 GMT</pubDate><guid isPermaLink="false">New Post: Objects passing through one another at high velocity 20120919010239P</guid></item><item><title>New Post: Objects passing through one another at high velocity</title><link>http://physicshelper.codeplex.com/discussions/259337</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;For the oncollision event and no bouncing, try setting DebugMode="true" on the PhysicsController. This will show your object's boundaries (it's possible that one of the boundaries is not what you want/expect.&lt;/p&gt;&lt;/div&gt;</description><author>AndyBeaulieu</author><pubDate>Wed, 19 Sep 2012 11:39:40 GMT</pubDate><guid isPermaLink="false">New Post: Objects passing through one another at high velocity 20120919113940A</guid></item><item><title>New Post: Objects passing through one another at high velocity</title><link>http://physicshelper.codeplex.com/discussions/259337</link><description>&lt;div style="line-height: normal;"&gt;
&lt;blockquote style="padding-bottom:0px; font-style:italic; margin:0.25em 1em 0px; padding-left:0.25em; padding-right:0.25em; padding-top:0px; border:#ccc 0.1em solid"&gt;
&lt;strong&gt;conehead wrote:&lt;/strong&gt;&lt;br&gt;
&lt;p&gt;I'm having same issue.&amp;nbsp; The oncollision event is firing it just isnt bouncing off the wall.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;@&lt;strong&gt;conehead&lt;br&gt;
&lt;/strong&gt;What you are describing is&amp;nbsp;an entiry another problem and completly unrelated to high velocities. My quess is that you are telling farseer to ignore the collision inside the onCollision handler.&lt;br&gt;
Please start a new thread and provide a sample&amp;nbsp;project of how you hook the onCollision event.
&lt;br&gt;
&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>nkast</author><pubDate>Wed, 19 Sep 2012 11:37:04 GMT</pubDate><guid isPermaLink="false">New Post: Objects passing through one another at high velocity 20120919113704A</guid></item><item><title>New Post: Objects passing through one another at high velocity</title><link>http://physicshelper.codeplex.com/discussions/259337</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I'm having same issue.&amp;nbsp; The oncollision event is firing it just isnt bouncing off the wall.&lt;/p&gt;&lt;/div&gt;</description><author>conehead</author><pubDate>Wed, 19 Sep 2012 05:35:06 GMT</pubDate><guid isPermaLink="false">New Post: Objects passing through one another at high velocity 20120919053506A</guid></item></channel></rss>