<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>PhysicsHelper Issue Tracker Rss Feed</title><link>http://www.codeplex.com/PhysicsHelper/WorkItem/List.aspx</link><description>PhysicsHelper Issue Tracker Rss Description</description><item><title>Created Issue: Behaviors dosent shown up [12221]</title><link>http://physicshelper.codeplex.com/workitem/12221</link><description>Hey, I installed the Helper &amp;#40;Windows tells me all succesfully installed&amp;#41;, after opening blend, new project and go to Behaviors. There arent any physics.&lt;br /&gt;&lt;br /&gt;What i have done wrong&amp;#63; What i need to do&amp;#63;&lt;br /&gt;</description><author>schoenegga</author><pubDate>Wed, 30 May 2012 20:33:37 GMT</pubDate><guid isPermaLink="false">Created Issue: Behaviors dosent shown up [12221] 20120530083337P</guid></item><item><title>Created Issue: Incompatibility with VB.Net [12017]</title><link>http://physicshelper.codeplex.com/workitem/12017</link><description>error BC31429&amp;#58; &amp;#39;ApplyForce&amp;#39; is ambiguous because multiple kinds of members with this name exist in class &amp;#39;FarseerPhysics.Dynamics.Body&amp;#39;.&lt;br /&gt;&lt;br /&gt;There are two methods named &amp;#39;ApplyForce&amp;#39; on the class FarseerPhysics.Dynamics.Body.&lt;br /&gt;They have the following signatures&amp;#58;&lt;br /&gt;&lt;br /&gt;        public void ApplyForce&amp;#40;ref Vector2 amount&amp;#41;&amp;#59;&lt;br /&gt;        public void ApplyForce&amp;#40;Vector2 amount&amp;#41;&amp;#59;&lt;br /&gt;&lt;br /&gt;As the source code of FarseerPhysics.dll is not part of this CodePlex project, the class Spritehand.FarseerHelper.PhysicsSprite should have one or two &amp;#34;facade&amp;#34; methods to call those important methods.&lt;br /&gt;&lt;br /&gt;For example, add in the PhysicsSprite class&amp;#58;&lt;br /&gt;&lt;br /&gt;public void ApplyForceToBodyObject&amp;#40;Vector2 amount&amp;#41;&lt;br /&gt;&amp;#123;&lt;br /&gt;     this.BodyObject.ApplyForce&amp;#40;amount&amp;#41;&amp;#59;&lt;br /&gt;&amp;#125;&lt;br /&gt;</description><author>tiago201204</author><pubDate>Thu, 12 Apr 2012 06:00:26 GMT</pubDate><guid isPermaLink="false">Created Issue: Incompatibility with VB.Net [12017] 20120412060026A</guid></item><item><title>Commented Issue: Behaviors do not work with Windows Phone Mango (WP7.1) [11073]</title><link>http://physicshelper.codeplex.com/workitem/11073</link><description>They don&amp;#39;t show up in Behaviors when you add the reference.&lt;br /&gt;Comments: ** Comment from web user: SocalSam ** &lt;p&gt;This appears to be closed.&lt;/p&gt;</description><author>SocalSam</author><pubDate>Thu, 01 Dec 2011 16:30:18 GMT</pubDate><guid isPermaLink="false">Commented Issue: Behaviors do not work with Windows Phone Mango (WP7.1) [11073] 20111201043018P</guid></item><item><title>Commented Issue: Behaviors do not work with Windows Phone Mango (WP7.1) [11073]</title><link>http://physicshelper.codeplex.com/workitem/11073</link><description>They don&amp;#39;t show up in Behaviors when you add the reference.&lt;br /&gt;Comments: ** Comment from web user: SocalSam ** &lt;p&gt;I have added my observations in Discussions&lt;/p&gt;</description><author>SocalSam</author><pubDate>Wed, 21 Sep 2011 21:35:36 GMT</pubDate><guid isPermaLink="false">Commented Issue: Behaviors do not work with Windows Phone Mango (WP7.1) [11073] 20110921093536P</guid></item><item><title>Created Issue: Behaviors do not work with Windows Phone Mango (WP7.1) [11073]</title><link>http://physicshelper.codeplex.com/workitem/11073</link><description>They don&amp;#39;t show up in Behaviors when you add the reference.&lt;br /&gt;</description><author>simzzdev</author><pubDate>Sat, 02 Jul 2011 22:23:06 GMT</pubDate><guid isPermaLink="false">Created Issue: Behaviors do not work with Windows Phone Mango (WP7.1) [11073] 20110702102306P</guid></item><item><title>Created Issue: Installer fails to register behaviors [11024]</title><link>http://physicshelper.codeplex.com/workitem/11024</link><description>I found the installer fails to register the behaviors to Blend.&lt;br /&gt;And I checked out the source code and reviewed the setup projects.&lt;br /&gt;Then I found these behaviors are registered to Blend by adding 2 the registery keys.&lt;br /&gt;Then I verified these 2 registery keys, and I found the path is wrong formatted.&lt;br /&gt;My path in registery is looked like this &amp;#34;C&amp;#58;&amp;#92;Program Files&amp;#92;Physics Helper&amp;#92;Physics Helper Library&amp;#92;&amp;#92;WP7&amp;#34;&lt;br /&gt;So I guess this issue might be caused because setup project process the target folder in a lazy way, which doesn&amp;#39;t deal with the tailer slash well.&lt;br /&gt;</description><author>TimNew</author><pubDate>Wed, 08 Jun 2011 09:32:57 GMT</pubDate><guid isPermaLink="false">Created Issue: Installer fails to register behaviors [11024] 20110608093257A</guid></item><item><title>Created Issue: WPF Support [11022]</title><link>http://physicshelper.codeplex.com/workitem/11022</link><description>Is it possible to provide a version for WPF&amp;#63;&lt;br /&gt;</description><author>TimNew</author><pubDate>Wed, 08 Jun 2011 07:39:46 GMT</pubDate><guid isPermaLink="false">Created Issue: WPF Support [11022] 20110608073946A</guid></item><item><title>Commented Issue: User control Exception 'Element is already the child of another element.' [9728]</title><link>http://physicshelper.codeplex.com/workitem/9728</link><description>using farseer 4.0 and blend 4.0&lt;br /&gt;1 Create new windows phone application&lt;br /&gt;2 Change layout type to canvas&lt;br /&gt;3 Add PhysicsControllerBehaviour &lt;br /&gt;4 Add rectangle with PhysicsObjectBehaviour&lt;br /&gt;5 Select rectangle and PhysicsObjectBehaviour and Right click &amp;#39;Make into User Control&amp;#39;&lt;br /&gt;6 Application will not run&lt;br /&gt;7 Debugging in VS2010 reveals a &amp;#39;Element is already the child of another element.&amp;#39; exception&lt;br /&gt;Comments: ** Comment from web user: crossguard ** &lt;p&gt;asume UserControl1 structure goes like this&amp;#58;&lt;br /&gt;&amp;#91;UserControl&amp;#93;-&amp;#62;LayoutRoot&amp;#40;canvas&amp;#41;-&amp;#62;cnvItem&amp;#40;canvas&amp;#41;-&amp;#62;&amp;#91;PhysicsObjectBehavior&amp;#93;&lt;/p&gt;&lt;p&gt;try this&amp;#58;&lt;br /&gt;UserControl1 userControl1 &amp;#61; new UserControl1&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;&amp;#47;&amp;#47; add userControl to main canvas&lt;br /&gt;LayoutRoot.Children.Add&amp;#40;userControl1&amp;#41;&amp;#59;&lt;br /&gt;&amp;#47;&amp;#47; add the physics for this ui and get the Sprite&lt;br /&gt;PhysicsController.AddPhysicsBodyForCanvasWithBehaviors&amp;#40;userControl1.LayoutRoot&amp;#41;&amp;#59;&lt;br /&gt;&amp;#47;&amp;#47; you can remove the userControl because PhysicsController just duplicate it for you as a PhysicsSprite&lt;br /&gt;LayoutRoot.Children.Remove&amp;#40;userControl1&amp;#41;&amp;#59;&lt;/p&gt;</description><author>crossguard</author><pubDate>Tue, 05 Apr 2011 21:20:58 GMT</pubDate><guid isPermaLink="false">Commented Issue: User control Exception 'Element is already the child of another element.' [9728] 20110405092058P</guid></item><item><title>Created Issue: AddPhysicsBody.... ComputeMass fails for a Line [9942]</title><link>http://physicshelper.codeplex.com/workitem/9942</link><description>Using the following .zip &lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;www.andybeaulieu.com&amp;#47;silverlight&amp;#47;winphone&amp;#47;EllipseForJuan_083010.zip&lt;br /&gt;&lt;br /&gt;That was found here &lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;physicshelper.codeplex.com&amp;#47;Thread&amp;#47;View.aspx&amp;#63;ThreadId&amp;#61;225187&lt;br /&gt;&lt;br /&gt;I did the same but with a Line that had the following start and end points.  This fails, but, simply changing the end.X to 156 and it works just fine.  The application freezes at this point, and the following Assert info is shown.&lt;br /&gt;var start &amp;#61; new Point&amp;#40;155.5, 223.5&amp;#41;&lt;br /&gt;var end &amp;#61; new Point&amp;#40;155.5, 395.5&amp;#41;&lt;br /&gt;&lt;br /&gt;Step into&amp;#58; Stepping over method without symbols &amp;#39;Spritehand.FarseerHelper.PhysicsControllerMain.AddPhysicsBody&amp;#39;&lt;br /&gt;Silverlight AppDomainAssertAssertion Failed&lt;br /&gt;   at DefaultTraceListener.AssertFailure&amp;#40;String File, Int32 Line, String Expr&amp;#41;&lt;br /&gt;   at DefaultTraceListener.Fail&amp;#40;String message, String detailMessage&amp;#41;&lt;br /&gt;   at DefaultTraceListener.Fail&amp;#40;String message&amp;#41;&lt;br /&gt;   at TraceInternal.Fail&amp;#40;String message&amp;#41;&lt;br /&gt;   at TraceInternal.Assert&amp;#40;Boolean condition&amp;#41;&lt;br /&gt;   at Debug.Assert&amp;#40;Boolean condition&amp;#41;&lt;br /&gt;   at PolygonShape.ComputeMass&amp;#40;MassData&amp;#38; massData, Single density&amp;#41;&lt;br /&gt;   at Fixture.GetMassData&amp;#40;MassData&amp;#38; massData&amp;#41;&lt;br /&gt;   at Body.ResetMassData&amp;#40;&amp;#41;&lt;br /&gt;   at Body.set_BodyType&amp;#40;BodyType value&amp;#41;&lt;br /&gt;   at PhysicsControllerMain.AddPhysicsBody&amp;#40;PhysicsObjectMain physObject&amp;#41;&lt;br /&gt;   at FarseerHelperTest._sbDelayAdd_Completed&amp;#40;Object sender, EventArgs e&amp;#41;&lt;br /&gt;   at CoreInvokeHandler.InvokeEvent&lt;br /&gt;</description><author>Intrawebs</author><pubDate>Thu, 25 Nov 2010 10:33:44 GMT</pubDate><guid isPermaLink="false">Created Issue: AddPhysicsBody.... ComputeMass fails for a Line [9942] 20101125103344A</guid></item><item><title>Created Issue: User control Exception 'Element is already the child of another element.' [9728]</title><link>http://physicshelper.codeplex.com/workitem/9728</link><description>using farseer 4.0 and blend 4.0&lt;br /&gt;1 Create new windows phone application&lt;br /&gt;2 Change layout type to canvas&lt;br /&gt;3 Add PhysicsControllerBehaviour &lt;br /&gt;4 Add rectangle with PhysicsObjectBehaviour&lt;br /&gt;5 Select rectangle and PhysicsObjectBehaviour and Right click &amp;#39;Make into User Control&amp;#39;&lt;br /&gt;6 Application will not run&lt;br /&gt;7 Debugging in VS2010 reveals a &amp;#39;Element is already the child of another element.&amp;#39; exception&lt;br /&gt;</description><author>oostendorp</author><pubDate>Fri, 29 Oct 2010 19:27:07 GMT</pubDate><guid isPermaLink="false">Created Issue: User control Exception 'Element is already the child of another element.' [9728] 20101029072707P</guid></item><item><title>Created Issue: Windows Phone 7 not correctly writing ReadBoundaryCache method to output [9631]</title><link>http://physicshelper.codeplex.com/workitem/9631</link><description>When running a physics app on windows phone 7 the readboundarycache method seems to cut off half way through... I get this &amp;#58;&lt;br /&gt;&lt;br /&gt;public static void ReadBoundaryCache&amp;#40;PhysicsController physicsController&amp;#41;&lt;br /&gt;&amp;#123;&lt;br /&gt;    physicsController.PointListCollection &amp;#61; new System.Collections.Generic.List&amp;#60;PointObject&amp;#62;&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;    physicsController.PointListCollection.Add&amp;#40;new PointObject&amp;#40;&amp;#34;ball&amp;#34;, new List&amp;#60;Point&amp;#62; &amp;#123; new Point&amp;#40;135,86&amp;#41;, new Point&amp;#40;135,87&amp;#41;, new Point&amp;#40;134,87&amp;#41;, new Point&amp;#40;133,87&amp;#41;, new Point&amp;#40;132,87&amp;#41;, new Point&amp;#40;131,87&amp;#41;, new Point&amp;#40;130,87&amp;#41;, new Point&amp;#40;129,87&amp;#41;, new Point&amp;#40;128,87&amp;#41;, new Point&amp;#40;127,87&amp;#41;, new Point&amp;#40;126,87&amp;#41;, new Point&amp;#40;125,87&amp;#41;, new Point&amp;#40;124,87&amp;#41;, new Point&amp;#40;123,87&amp;#41;, new Point&amp;#40;122,87&amp;#41;, new Point&amp;#40;121,87&amp;#41;, new Point&amp;#40;120,87&amp;#41;, new Point&amp;#40;119,87&amp;#41;, new Point&amp;#40;118,87&amp;#41;, new Point&amp;#40;117,87&amp;#41;, new Point&amp;#40;116,87&amp;#41;, new Point&amp;#40;115,87&amp;#41;, new Point&amp;#40;114,87&amp;#41;, new Point&amp;#40;113,87&amp;#41;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And nothing more, method is un-terminated and missing half of the points. &lt;br /&gt;&lt;br /&gt;Its also pretty much vital to cache the boundarys on a WP7 device due to system requirments. I&amp;#39;ve attached a screenshot of the half finished output statement for clarity&lt;br /&gt;</description><author>adamiprinciples</author><pubDate>Thu, 14 Oct 2010 08:24:38 GMT</pubDate><guid isPermaLink="false">Created Issue: Windows Phone 7 not correctly writing ReadBoundaryCache method to output [9631] 20101014082438A</guid></item><item><title>Created Issue: [UserControl Visibility issue] [8567]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8567</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout &lt;br /&gt;&lt;br /&gt;3 Add 2 rectangle with PhysicsObjectBehavior one abobe the other&lt;br /&gt;&lt;br /&gt;4 Set the bottom rectangle Visibility to Colapsed and check teh IsStatic properie from the ObjectBehavior&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;Even if the object is Colapsed, the behaviour is active. The rectanle from above is not falling as it shold. Is holding on the first object that is Collapsed.&lt;br /&gt;See screen 1 and 2 &amp;#40;Visvile&amp;#61; true and false&amp;#41;&lt;br /&gt;</description><author>ymark</author><pubDate>Fri, 28 May 2010 17:50:35 GMT</pubDate><guid isPermaLink="false">Created Issue: [UserControl Visibility issue] [8567] 20100528055035P</guid></item><item><title>Created Issue: [PhysicsFluidContainerBehavior zIndex issue] [8566]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8566</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout and check MousePick propertie&lt;br /&gt;&lt;br /&gt;3 Add 1 rectangle with PhysicsFluidContainerBehavior&lt;br /&gt;&lt;br /&gt;4 Add second rectangle with PhysicsObjectBehavior&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;When we move the second rectangle over the fluid, the PhysicsFluidContainerBehavior is not working. See screen&lt;br /&gt;</description><author>ymark</author><pubDate>Fri, 28 May 2010 16:50:44 GMT</pubDate><guid isPermaLink="false">Created Issue: [PhysicsFluidContainerBehavior zIndex issue] [8566] 20100528045044P</guid></item><item><title>Created Issue: [Multiple Behaviors issue] [8555]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8555</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Add a rectangle&lt;br /&gt;&lt;br /&gt;4 Add 1 PhysicsObjectBehavior to the rectangle&lt;br /&gt;&lt;br /&gt;5 Add 2 PhysicsObjectBehavior to the rectangle&lt;br /&gt;&lt;br /&gt;6 Run&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;When we run the silverlight application we get the folowing error &amp;#58;&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;Message&amp;#58; Unhandled Error in Silverlight Application Element is already the child of another element.   at MS.Internal.XcpImports.CheckHResult&amp;#40;UInt32 hr&amp;#41;&lt;br /&gt;   at MS.Internal.XcpImports.Collection_AddValue&amp;#91;T&amp;#93;&amp;#40;PresentationFrameworkCollection&amp;#96;1 collection, CValue value&amp;#41;&lt;br /&gt;   at MS.Internal.XcpImports.Collection_AddDependencyObject&amp;#91;T&amp;#93;&amp;#40;PresentationFrameworkCollection&amp;#96;1 collection, DependencyObject value&amp;#41;&lt;br /&gt;   at System.Windows.PresentationFrameworkCollection&amp;#96;1.AddDependencyObject&amp;#40;DependencyObject value&amp;#41;&lt;br /&gt;   at System.Windows.Controls.UIElementCollection.AddInternal&amp;#40;UIElement value&amp;#41;&lt;br /&gt;   at System.Windows.PresentationFrameworkCollection&amp;#96;1.Add&amp;#40;T value&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsSprite..ctor&amp;#40;PhysicsSimulator physicsSim, Canvas parentCanvas, UIElement element, List&amp;#96;1 points, Boolean showDebug, Single defaultFriction, UIElement boundaryElement&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.AddPhysicsBody&amp;#40;PhysicsObjectMain physObject&amp;#41;&lt;br /&gt;   at Spritehand.PhysicsBehaviors.PhysicsObjectBehavior.controller_Initialized&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializedHandler.Invoke&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializeObjects&amp;#40;&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain._timerInitialize_Completed&amp;#40;Object sender, EventArgs e&amp;#41;&lt;br /&gt;   at MS.Internal.CoreInvokeHandler.InvokeEventHandler&amp;#40;Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args&amp;#41;&lt;br /&gt;   at MS.Internal.JoltHelper.FireEvent&amp;#40;IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, String eventName&amp;#41;&lt;br /&gt;Line&amp;#58; 1&lt;br /&gt;Char&amp;#58; 1&lt;br /&gt;Code&amp;#58; 0&lt;br /&gt;URI&amp;#58; http&amp;#58;&amp;#47;&amp;#47;localhost&amp;#58;2084&amp;#47;TestPage.html&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 19:18:15 GMT</pubDate><guid isPermaLink="false">Created Issue: [Multiple Behaviors issue] [8555] 20100527071815P</guid></item><item><title>Created Issue: [PhysicsSoundBehavior with default properties issue] [8554]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8554</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Add a PhysicsSoundBehavior. Don&amp;#39;t change anything in the properties&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;When we run the silverlight application we get the folowing error &amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;Message&amp;#58; Unhandled Error in Silverlight Application Length cannot be less than zero.&lt;br /&gt;Parameter name&amp;#58; length   at System.String.InternalSubStringWithChecks&amp;#40;Int32 startIndex, Int32 length, Boolean fAlwaysCopy&amp;#41;&lt;br /&gt;   at System.String.Substring&amp;#40;Int32 startIndex, Int32 length&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.SoundMain..ctor&amp;#40;Canvas container, String soundFile, Int32 numBuffers, Double loopTime&amp;#41;&lt;br /&gt;   at Spritehand.PhysicsBehaviors.PhysicsSoundBehavior.controller_Initialized&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializedHandler.Invoke&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializeObjects&amp;#40;&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain._timerInitialize_Completed&amp;#40;Object sender, EventArgs e&amp;#41;&lt;br /&gt;   at MS.Internal.CoreInvokeHandler.InvokeEventHandler&amp;#40;Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args&amp;#41;&lt;br /&gt;   at MS.Internal.JoltHelper.FireEvent&amp;#40;IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, String eventName&amp;#41;&lt;br /&gt;Line&amp;#58; 1&lt;br /&gt;Char&amp;#58; 1&lt;br /&gt;Code&amp;#58; 0&lt;br /&gt;URI&amp;#58; http&amp;#58;&amp;#47;&amp;#47;localhost&amp;#58;2084&amp;#47;TestPage.html&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 19:07:45 GMT</pubDate><guid isPermaLink="false">Created Issue: [PhysicsSoundBehavior with default properties issue] [8554] 20100527070745P</guid></item><item><title>Created Issue: [Fields not validated issue] [8553]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8553</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Add 1 rectangle  with PhysicsFluidContainerBehavior&lt;br /&gt;&lt;br /&gt;4 Set the NodeCound field from the PhysicsFluidContainerBehavior to -1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;When we run the silverlight application we get the folowing error &amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;Message&amp;#58; Unhandled Error in Silverlight Application Arithmetic operation resulted in an overflow.   at FarseerGames.FarseerPhysics.Controllers.WaveController.Initialize&amp;#40;&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.AddFluidContainer&amp;#40;FluidContainerMain fluidContainerMain&amp;#41;&lt;br /&gt;   at Spritehand.PhysicsBehaviors.PhysicsFluidContainerBehavior.controller_Initialized&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializedHandler.Invoke&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializeObjects&amp;#40;&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain._timerInitialize_Completed&amp;#40;Object sender, EventArgs e&amp;#41;&lt;br /&gt;   at MS.Internal.CoreInvokeHandler.InvokeEventHandler&amp;#40;Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args&amp;#41;&lt;br /&gt;   at MS.Internal.JoltHelper.FireEvent&amp;#40;IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, String eventName&amp;#41;&lt;br /&gt;Line&amp;#58; 1&lt;br /&gt;Char&amp;#58; 1&lt;br /&gt;Code&amp;#58; 0&lt;br /&gt;URI&amp;#58; http&amp;#58;&amp;#47;&amp;#47;localhost&amp;#58;2084&amp;#47;TestPage.html&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 18:44:20 GMT</pubDate><guid isPermaLink="false">Created Issue: [Fields not validated issue] [8553] 20100527064420P</guid></item><item><title>Created Issue: [PlaneProjection issue] [8552]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8552</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Turn on the Debug Mode on the PhysicsControllerBehavior &lt;br /&gt;&lt;br /&gt;4 Add 1 shape &amp;#40;&amp;#34;path&amp;#34;&amp;#41; with PhysicsObjectBehavior&lt;br /&gt;&lt;br /&gt;5 Apply PlaneProjection on the shape&lt;br /&gt;&lt;br /&gt;6 Run application&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;The physics engine object is smaller than the real object. See screenshoot.&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 18:29:35 GMT</pubDate><guid isPermaLink="false">Created Issue: [PlaneProjection issue] [8552] 20100527062935P</guid></item><item><title>Created Issue: [Colision issue] [8550]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8550</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Add 2 rectangles with PhysicsObjectBehavior&lt;br /&gt;&lt;br /&gt;4 Set one at the bottom of the page with the IsStatic field checked and one above so that will fall on the first rectangle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result &amp;#58;&lt;br /&gt;&lt;br /&gt;When we run the silverlight application the second rectangle that falls over the first one, is not colide like it should. See the image&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 17:45:10 GMT</pubDate><guid isPermaLink="false">Created Issue: [Colision issue] [8550] 20100527054510P</guid></item><item><title>Created Issue: [Group Objects issue] [8549]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8549</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Add some rectangles with PhysicsObjectBehavior&lt;br /&gt;&lt;br /&gt;4 Group some rectangles into a containder &amp;#40; Canvas &amp;#124; Grid &amp;#124; Stack Panel ... &amp;#41;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;When we run the silverlight application we get the folowing error &amp;#58;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;Message&amp;#58; Unhandled Error in Silverlight Application Element is already the child of another element.   at MS.Internal.XcpImports.CheckHResult&amp;#40;UInt32 hr&amp;#41;&lt;br /&gt;   at MS.Internal.XcpImports.Collection_AddValue&amp;#91;T&amp;#93;&amp;#40;PresentationFrameworkCollection&amp;#96;1 collection, CValue value&amp;#41;&lt;br /&gt;   at MS.Internal.XcpImports.Collection_AddDependencyObject&amp;#91;T&amp;#93;&amp;#40;PresentationFrameworkCollection&amp;#96;1 collection, DependencyObject value&amp;#41;&lt;br /&gt;   at System.Windows.PresentationFrameworkCollection&amp;#96;1.AddDependencyObject&amp;#40;DependencyObject value&amp;#41;&lt;br /&gt;   at System.Windows.Controls.UIElementCollection.AddInternal&amp;#40;UIElement value&amp;#41;&lt;br /&gt;   at System.Windows.PresentationFrameworkCollection&amp;#96;1.Add&amp;#40;T value&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsSprite..ctor&amp;#40;PhysicsSimulator physicsSim, Canvas parentCanvas, UIElement element, List&amp;#96;1 points, Boolean showDebug, Single defaultFriction, UIElement boundaryElement&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.AddPhysicsBody&amp;#40;PhysicsObjectMain physObject&amp;#41;&lt;br /&gt;   at Spritehand.PhysicsBehaviors.PhysicsObjectBehavior.controller_Initialized&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializedHandler.Invoke&amp;#40;Object source&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.InitializeObjects&amp;#40;&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain._timerInitialize_Completed&amp;#40;Object sender, EventArgs e&amp;#41;&lt;br /&gt;   at MS.Internal.CoreInvokeHandler.InvokeEventHandler&amp;#40;Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args&amp;#41;&lt;br /&gt;   at MS.Internal.JoltHelper.FireEvent&amp;#40;IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, String eventName&amp;#41;&lt;br /&gt;Line&amp;#58; 1&lt;br /&gt;Char&amp;#58; 1&lt;br /&gt;Code&amp;#58; 0&lt;br /&gt;URI&amp;#58; http&amp;#58;&amp;#47;&amp;#47;localhost&amp;#58;2084&amp;#47;TestPage.html&lt;br /&gt;&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 17:36:52 GMT</pubDate><guid isPermaLink="false">Created Issue: [Group Objects issue] [8549] 20100527053652P</guid></item><item><title>Created Issue: [PhysicsExplodeBehavior issue] [8548]</title><link>http://physicshelper.codeplex.com/WorkItem/View.aspx?WorkItemId=8548</link><description>Steps needed to reproduce the issue &amp;#58;&lt;br /&gt;&lt;br /&gt;1 Create a project that uses &amp;#34;Physics Helper&amp;#34;&lt;br /&gt;&lt;br /&gt;2 Add a PhysicsControllerBehavior to the Canvas Layout&lt;br /&gt;&lt;br /&gt;3 Add 2 rectangles with PhysicsObjectBehavior&lt;br /&gt;&lt;br /&gt;4 Add PhysicsExplodeBehavior to &amp;#34;rectangle1&amp;#34;&lt;br /&gt;&lt;br /&gt;5 Add trigger to the PhysicsExplodeBehavior &amp;#58; When &amp;#34;rectangle1&amp;#34;  intersects with &amp;#34;rectangle2&amp;#34; then explode.&lt;br /&gt;&lt;br /&gt;6 Keep the default settings of the PhysicsExplodeBehavior. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Result&amp;#58;&lt;br /&gt;&lt;br /&gt;When we run the silverlight application we get the folowing error &amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;Message&amp;#58; Unhandled Error in Silverlight Application Attempted to divide by zero.   at Spritehand.PhysicsBehaviors.PhysicsExplodeBehavior.Invoke&amp;#40;Object args&amp;#41;&lt;br /&gt;   at System.Windows.Interactivity.TriggerAction.CallInvoke&amp;#40;Object parameter&amp;#41;&lt;br /&gt;   at System.Windows.Interactivity.TriggerBase.InvokeActions&amp;#40;Object parameter&amp;#41;&lt;br /&gt;   at Spritehand.PhysicsBehaviors.PhysicsCollisionTrigger.controller_Collision&amp;#40;String sprite1, String sprite2&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.CollisionHandler.Invoke&amp;#40;String sprite1, String sprite2&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.polygon_Collision&amp;#40;String sourceSprite, String collisionSprite&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsSprite.HandleCollision&amp;#40;Geom g1, Geom g2, ContactList contactList&amp;#41;&lt;br /&gt;   at FarseerGames.FarseerPhysics.Dynamics.Arbiter.Collide&amp;#40;&amp;#41;&lt;br /&gt;   at FarseerGames.FarseerPhysics.PhysicsSimulator.DoNarrowPhaseCollision&amp;#40;&amp;#41;&lt;br /&gt;   at FarseerGames.FarseerPhysics.PhysicsSimulator.Update&amp;#40;Single dt, Single dtReal&amp;#41;&lt;br /&gt;   at FarseerGames.FarseerPhysics.PhysicsSimulator.Update&amp;#40;Single dt&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.Update&amp;#40;&amp;#41;&lt;br /&gt;   at Spritehand.FarseerHelper.PhysicsControllerMain.CompositionTarget_Rendering&amp;#40;Object sender, EventArgs e&amp;#41;&lt;br /&gt;   at System.Windows.Media.CompositionTarget.OnRendering&amp;#40;Object sender, RenderingEventArgs e&amp;#41;&lt;br /&gt;   at MS.Internal.JoltHelper.RaiseEvent&amp;#40;IntPtr target, UInt32 eventId, IntPtr coreEventArgs, UInt32 eventArgsTypeIndex&amp;#41;&lt;br /&gt;Line&amp;#58; 1&lt;br /&gt;Char&amp;#58; 1&lt;br /&gt;Code&amp;#58; 0&lt;br /&gt;URI&amp;#58; http&amp;#58;&amp;#47;&amp;#47;localhost&amp;#58;2084&amp;#47;TestPage.html&lt;br /&gt;&amp;#47;&amp;#47;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;</description><author>ymark</author><pubDate>Thu, 27 May 2010 17:29:12 GMT</pubDate><guid isPermaLink="false">Created Issue: [PhysicsExplodeBehavior issue] [8548] 20100527052912P</guid></item></channel></rss>