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[PlaneProjection issue]

description

Steps needed to reproduce the issue :
 
1 Create a project that uses "Physics Helper"
 
2 Add a PhysicsControllerBehavior to the Canvas Layout
 
3 Turn on the Debug Mode on the PhysicsControllerBehavior
 
4 Add 1 shape ("path") with PhysicsObjectBehavior
 
5 Apply PlaneProjection on the shape
 
6 Run application
 
 
 
Result:
 
The physics engine object is smaller than the real object. See screenshoot.

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